DCF 2009

Comic Tips

  • Show & discuss models.
  • Approve storyboards.
  • Allot adequate time for drawing & Emphasize keeping artwork simple.
  • Schedule scanning time or use computer drawing tools or photos.
  • Create & use a peer-review matrix with student input. Here’s ours (xls.)
  • Final product: print & web versions (post web versions to your wiki!)
  • Comic Life Software
  • Links to other comic software can be found at: http://edorigami.wikispaces.com/Comic+Tools

Wiki Tips

  • Show & discuss models.
  • Use wiki as a showcase for class projects.
  • Every student has their own page until you swap (you cannot simultaneously edit the same page).
  • Establish class rules (When and how much should students edit someone else’s work? Can students edit just during class time?)
  • Create & use a peer-review matrix with student input.
  • PBWiki allows you to make logins for students without using email addresses
  • My class’ wiki is here, feel free to copy any ideas you like.

Blog Tips

  • Show & discuss models.
  • Use as an incentive.
  • Comments should express a strong opinion or unique thought.
  • Encourage students to speak in their own voice & keep comments brief – no book reviews or reports.
  • Approve drafts of the first few posts.
  • Using pseudonyms protects privacy while identifying multiple comments as their own, helping them develop their voice for an audience.
  • Have students come back and read subsequent comments on books they’ve commented on. Encourage respectful dialogue.
  • DCF Blog Who & What
    Pam Burke will create & maintain this year.
    Kate Davie from Blue Mnt. in Wells River will moderate this year.  No Advertising!

New AASL Standards

Learning with 21st Century Tools – The 2009-2012 Vermont Educational Technology Plan

Twenty-first century learning engages students through technology in these key ways:

  • Students learn actively, engaging in and completing projects about which they have cause to care.
  • Students work together, in pairs and groups, meeting challenges that call on their creativity.
  • Students interact and communicate with others: peers, educators, and experts within or outside school and they build the feedback they receive into their work.
  • Students access information in virtually limitless ways.
  • Schools embrace technology as a powerful force in students’ lives, and open new doors to accessibility.
  • Adults in schools are open to seeing relevant uses within the classroom for the technology tools that students are using outside school.

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